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Aminet 24
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Aminet 24 (1998)(GTI - Schatztruhe)[!][Apr 1998].iso
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Zngam206.lha
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Zangband
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z_update.txt
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Text File
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1998-02-02
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11KB
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203 lines
This is a document file listing the changes in Zangband (compared to
the standard Angband 2.8.1.) No long explanations, just a list. See
code for details. In reversed chronological order (more or less):
--
Zangband 2.0.6
-Dos version compiled with Robert Ruehlmann's SVGA graphics+windows code
-The option display_spell_flags works slightly better now (on windowed systems)
-Free Action _almost_ negates the paralyzing effect of 'ancient curse'
-Three new character classes: Warrior-Mage, Chaos Warrior and Monk
-Three new (protective) item flags: Reflection, Auras of Fire and Electricity
-Pattern Vaults implemented -- now any character can walk the Pattern
-The artifacts you create yourself will be *identified* when created
-Certain uniques may drop artifacts which 'belong' to them
-Patch (by Daniel Nash): Wizard mode command to create specific artifacts
-Patch (by Scott Bigham): Rods sort by recharging time left
-Fixed a missing break which was crippling the "Summon Kin" code
-Invulnerability no longer induces 'blindness' with graphics enabled
-Hopefully fixed the char dump so that it no longer requires fp math unit
-Certain ego items with digging actually receive + to digging
-Empty dark levels are a lot less common early on now
-Life magic Holy orb is resisted by non-evils (Hellfire works as before)
-Detect Treasure / Objects also detects Treasure / Object 'monsters'
-Only 'Assassins' (Rogues with Death magic) get a poisoned weapon when created
-Warriors get the extra shots later than rangers
-Lots of minor and cosmetic fixes
Bugfix release: 2.0.6b
-Compiled the dos binary so that it asks for no confirmation with stairs
-Birth.txt includes a description of monk attack types
-Chaos Warriors get 'nasty' rewards much less often now
-Fixed a missing break in self_knowledge
-Fixed the 'Tunneling bug'
-Quick-fixed the infamous 'two-eyed cyclopses bug' (for new characters)
-Fixed a minor display bug with equippy chars which did not update correctly
-The function calc_spells() should work a bit more logically now
-Caine and Hagen had their drops mixed; fixed.
-Dworkin may now carry the JoJ. Smeagol may still NOT carry the ... Ring
-Fixed the potion icon bug
-Also redrew / modified / added icons
--
Zangband 2.0.5
-Stuff from 2.8.2, including:
* Auto-knowledge of standard ego item flags
* The new generic "knowledge" command
* Preserve artifacts when creation fails
* 'Synchronized' compact objects+monsters when saving
* The old z-term.c replaced with the new one
* Monsters stay visible as long as they are being detected
* (Other bug fixes already present, like the stacking bug fix)
-Fixed a bug which could cause teleport_player to hang the game
-Fixed the "This race has no bonus power." message bug (zombies, skeletons)
-Halflings can cook some food
-Klackon powers changed: they _become_ faster, activate to spit acid
-Dark Elves gain their power (magic missile) one level earlier now
-Most Chaos attack spells are a bit cheaper for mages
-Chaos loses Blink, new spell ('Wallbreaker') for chaotic wall destruction
-Death Ray (in Necronomicon) works a lot more often now
-Healing II replaced w/ 'Bless Weapon', of use to priests (artifacts resist)
-Blessings of the Grail is no longer 'heavily blessed' :)
-Explosive runes are no longer 'permanent rock'
-Self knowledge gives some info about your racial power now
-'Amber' skill rank (numeric value) is calculated differently now
-Inscribe '.' in a (non-cursed) teleporting item to prevent teleporting
-They will also not teleport you if have the disturb_other option set to FALSE
-Vampiric weapons can heal a maximum of 100 hp per round
-Random bow artifacts no longer get 'useless' (slay xxx) flags
-Immunities are somewhat less common in random artifacts
-The 'bias' code no longer produces arbitrary resistances for ego items
-Better random names for random artifacts
-Also, Julian Lighton's patch to fix crashes (w/ random artifacts) implemented
-Wand of Rockets identifies itself if used (like other wands)
-Scrolls of *identify* are a bit more common now
-*Identify* gives correct info about Fear Resistance in an item
-The temple buys blessed weapons
-A certain artifact which is not in a_info will be cursed when created
-Julian Lighton's ingenious new monster spell to summon 'relatives' added
-The boring Terminator monster replaced w/ Warriors of the Dawn (from Hawkmoon)
-Some of the highest level uniques can now summon Cyberdemons to help them
-Some of the Lovecraftian uniques have been boosted up a bit
-Some of the other uniques have been upgraded a bit as well
-Groo behaves in a more Grooish manner now
-Themis and Mnemosyne have the correct gender now
-Fixed a display bug (on a PC, w/ a shapechanger + no graphics)
-Again, more minor and cosmetic fixes
--
Zangband 2.0.4
-Correct version display
-No less than 16 new player races (all new, although a few ideas are borrowed)
-Recharging True replaced w/ Explosive Rune (explodes only if you stand on it)
-Mages can choose Life magic (they are worse than paladins in it)
-Death Knights (variant of the Paladin class) added
-Warriors and Paladins become immune to fear at high levels
-Rogues also get a (much weaker) backstab attack against fleeing foes
-New vaults (vaguely based on ancient Egyptian tombs / temples)
-Small levels have (initially) less monsters now (related to the level size)
-More precautions to avoid (the rare) hangups when a small level is generated
-Fixed a bug with spell selection (cmd5.c)
-Rings of Flames etc. also give temporary resistance when activated
-Rings of Flames etc. show their activation info now when *identified*
-Weapons of fire will also work as light now
-Slightly better, 'smart' generation of random artifacts
-New summoning effects for 'wild magic'
-Level based bonus to the racial power activation test
-Ball of Radiation & Invoke Logrus (monster attacks) are functional now
-Radiation effects changed slightly
-A certain artifact which is not in a_info no longer gets RES_DISEN
-Minor changes to the PC font (hopefully for the better...)
-Slightly saner price calculation for random items
-Slightly better prompts ("recite which prayer" vs "cast which prayer")
-Other cosmetic and minor fixes
--
Zangband 2.0.3
-Rings of Flames, Ice and Acid can now be activated (for an obvious effect)
-New vaults (some have their floor plans borrowed from Nethack)
-Cosmetic fixes (documentation)
-Game balance fixes
-Kharis no longer crashes the spoiler generation
-Evil jellies (like death molds and shoggoths) no longer show up in jelly pits
-Better 'speech' for uniques that are afraid (/lib/file/monfear.txt)
-Trump weapons can now also be activated for teleport
-Ego weapon damage dice loaded properly
-Amberites can now open doors, 'summon Amberites' no longer produces undead
-Monster special resistances fully implemented
-Grayswandir is a sabre now
-Rings of high resistance stack now (Lordly Protection doesn't)
-Fixed Rings of Extra Attacks
-Curing also cures hallucination
-Angels are fearless now
-Nature's Wrath (spell) damage upgraded
-Call Chaos sometimes produces highly destructive beams now
--
Zangband 2.0.2
-Internal version Angband 2.8.1, fake version (Z 2.0.2) displayed for commands
-Finally updated (almost all of) the documentation!
-Fixed more bugs in v_info
-The stacking patch applied (fixes gold deleting all objects below it)
-Redraw mana / hp after using racial powers & receiving rewards
-Certain stationary monsters are fearless now
-Priests can choose Life or Death magic (not both) + 1 from S / N / C
-Some paladin prayers are slightly easier now
-Sorcery spells are now available earlier (to make the realm more competitive)
-Miscast Chaos spells may produce random "wild magic" effects
-Miscast Death spells may hurt the player
-Nature Awareness downgraded slightly
-'Produce food' (Nature spell) renamed to 'Foraging' (no real reason, though)
-Other cosmetic fixes+enhancements (Ball of Cold has no longer "Duration" :)
-Different colours for the special player symbol (level dependent)
-Nightwalker CAN_SPEAK moved to Raphael (where it belongs)
-Rotting corpses and malicious leprechauns have phys